Shy Guy Surfing
A downloadable game for Windows
Are you a bad enough dude to surf across the world?
Shy Guy Surfing is finally here!
Slide, jump, and float over the ocean in this arcade-style fangame by LucasPucas. With over a dozen unique areas, rip-roaring rival battles, and a brand-new New Game Plus mode, the world of Shy Guy Surfing is packed with content like never before!
- Travel across the wild seascape and face off against bosses in Journey Mode, or shoot for a high score in Endurance Mode.
- Jam to classic music from the Mario series and more, arranged by an all-star cast of chiptune artists!
- Customize your experience with a wide selection of screen borders and unlockable costumes.
HOW TO PLAY
Detailed instructions can be found in the README.txt file.
- Use WASD or the Arrow Keys to move.
- Press SPACE or Z to Jump, and hold it midair to Float.
- Press SHIFT or X to use your Shield, when you have one.
- Press ENTER or ESCAPE to pause the game.
The game can also be controlled with a gamepad via JoyToKey.
GAMEPLAY
Shy Guy Surfing is an arcade-style endless runner, inspired by mobile games like Flappy Bird and Super Mario Run. You'll guide your surfer through a sea of randomly-generated obstacles, chasing a thousand-meter milestone to reach the next area. Enemies and hazards will jam up the path, so keep your hearts in check and don't get squashed!
Journey Mode is a singleplayer campaign with a set beginning and end, including checkpoints to mark your progress and boss encounters to break up the pace.
Endurance Mode is a truly endless score-attack marathon, starting from zero to beat your personal best or take your place on the leaderboard.
Extra challenges lie beyond the end of Journey Mode, for only the most experienced surfers. No wimps allowed!
Having trouble beating a tough level? Want to report a glitch? Join the community server and celebrate the launch with us!
V1.0.2 Changelog
- Added a scrollbar to the Leaderboard where you can see the top 100 runners.
- Added an accessibility option in the Options Menu for a more visible damage effect.
- Reznor now has one less hit point in their final phase (4 => 3, total 12 => 11).
- Once you've found the Secret Temple, you can access it again by clicking on the key in the Journey Menu.
- The sixth and final crown becomes visible after completing Beyond Mode.
- Fixed an issue where a postgame mode would softlock the game if it didn't find a folder in the Save Data directory.
- Changed rendering order for some enemies (Spiny Eggs) so they aren't hidden behind the fake walls in Goombi Oasis.
- Fixed multiple glitches involving the Ceiling hazard.
- Fixed a rare issue where Flying Fish could kill the player from offscreen.
- Touching the fan blades in Hydrocity Zone no longer results in an instant wipeout.
- Meta Knight and the Knights now appear lit in darkness.
Download
Development log
- Shy Guy Surfing V1.0.3Jul 31, 2024
Comments
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this game is a masterpiece, amazing game, if you want to update, feel free, because im loved it
Please fix the ghost level in Flapping Guy! I really want to 100% complete your game but that level is actually impossible!
looks interesting..
lovely trailer, original concept, super fun, banger / 20
switch port would be crazy
What a great game, very fun, congratulations to the creators of this game, I want the creators of this game to subscribe to my channel please, thank you, greetings from Spain!!
So great! Maybe I missed the obvious while I was poking around, but where is the game data saved? I'd like to sync it to the cloud to go back and forth between my PC and Steam Deck. So happy this exists :D
This game was made with Unity, and the save file is in the default location. On Windows, that is:
%userprofile%\AppData\LocalLow\<companyname>\<productname>
You might have to enable viewing hidden files to see it. For This game specifically it's:
%userprofile%\AppData\LocalLow\LucasPucas\ShyGuySurfing
If you pop that in Windows explorer, it should bring you there :)
I installed this on all the computers in my computer lab classroom for kids to play after assignments, or when the internet goes out. Thanks for making this neat game!
Sick game, I had some trouble setting up the gamepad controls but it worked out in the end!
11/10 would be a 12/10 with playable Ninji.
Very well done! Love the music and the boss fights! A simple concept really well executed!
Incredible game, I've been having a lot of fun with it for the past few days. I do have a small issue, though, and that's with the Arid Airspace stage in Beyond Mode. I'm currently struggling to beat it, not because it's too hard, but because I keep accidentally touching the keys that take you to the purple coin stage. I had a situation where I was literal seconds away (sub-80 meters) from clearing the stage, but fell onto one of those keys through the ground and had to start over. Maybe I'm the only one having this issue since I can't find any other comments talking about this, but maybe you could make it so that the key disappears from the level when you clear that purple coin stage once, since you can click the key in the selection screen to replay it anyway.
Other than that, absolutely solid experience. It's got far more meat to it than I expected, and the spritework and music selection/remixes are fantastic.
Really really fun to play. Works well on Steam Deck
Really Fun!! but HAAARD!! :D
Thank you for making this game. Its a lot of fun.
Nice little game but the bosses having randomization sucks. Mostly SS I don't feel like I'm ever improving when I fight him I feel like I'm getting lucky. Also, him instantly blasting your ass when you take down his elemental shields while the hazards are still on screen is bullshit. The player should get a moment to get ready before the next shield pops in. I know complaints about difficulty are hard to make without looking like a bitch but you have to admit that's a fair point.
Also while on the topic of the elemental shields I don't think he should throw a twinkle chaser at you during them until you hit him once. It would be best to give the player a bit to get what the hazard is before giving it an extra thing to dodge.
SURF'S UP!
Plays incredibly well on Steam Deck when you turn on Proton Compatibility.
How did you get set it up on SteamDeck? I can't get it to download
I was able to install it pretty easily through the NonSteamLaunchers plugin for Decky Loader. That plugin even creates shortcuts with full art to launch in Game Mode, so it makes the process much easier than installing the game manually in Desktop Mode.
Download it in desktop mode, extract the zip to a folder. Then right click the .exe file and select "Add to Steam". Go back to gaming mode and select properties on the game, and make sure it uses a proton compatibility layer, or else it won't launch.
the stuff i'd do to get this game on mobile, just popping this for a quick few minutes anywhere would be so fun
Agreed, would be a banger mobile game.
Freaking Awesome
This is hilarious but I suspect that Nintendo will be after you with a DMCA take-down request and possibly a lawsuit if you're really unlucky.
If anything they might DMCA you but you will not be facing any lawsuit unless you ignore the DMCA request. They have to notice you first anyways.
Literally only 1% of Nintendo fangames get DMCA'd. AM2R got C&D'd because Nintendo was about to release their own Metroid 2 remake. So unless Nintendo is cooking up a Shy Guy surfing game of their own, then this should be fine.
Hey, requesting that you buff the water shield, it's fairly useless as-is... fire shields are strong, cause you can KO enemies. Thunder shields give you a extra jump. Water shields... just bounce. They're... fairly useless...
I mean, Fire is just the best, the other two are only debatably good.
I really like the kitbashed assets and the tight gameplay! Had to use both hands and switch to the serious gamer (tm) position.
Nintendo lawyers running in a distance
Made another video
it's like those bullet bill flash games but with a different mario enemy. JUST-A WHAT I NEEDED!
beautiful
Time to make Shygal mod
Will there be a version for Android or Mac?
Encountered a new issue where if a blarg or eep enut causes an eathquake at the end of a level transition the screen shaking persists for the whole playthrough until the player dies. This makes endurance mode a bit nauseating when it occurs. Pausing does not fix it. My head kinda hurts now having to play so long with screen shaking.
Multiplayer would be great to have! Other than that, this game is perfect! Such fun to play! ^^
Great work! I love the sprites! :)
Also a common collectible such as coins would be nice! Even if they dont so much. Powerups would be cool too. But above all else, i def think the game would benefit from local multiplayer the most. ^
A coin mode would be nice, maybe something to use in maker mode as an alt win condition... but maybe in regular play it can be used to buy more skins.
I downloaded the game but I dont know how to get in to the game
this is really fun. the bosses are really well done
Please add controller support within the game itself, would love to play on Steam Deck!
Just remap the controls! you only need to do the few buttons, here's what I picked:
WASD to Dpad
SPACE to A
SHIFT to X
ENTER to Start
ESCAPE to Select
This worked a treat
This game brings me joy <3
I despise the Silver Surfer
Some issues that need fixing:
ta bien
It's playable via Winlator.