A downloadable game for Windows

Are you a bad enough dude to surf across the world?

Shy Guy Surfing is finally here!

Slide, jump, and float over the ocean in this arcade-style fangame by LucasPucas. With over a dozen unique areas, rip-roaring rival battles, and a brand-new New Game Plus mode, the world of Shy Guy Surfing is packed with content like never before!

  • Travel across the wild seascape and face off against bosses in Journey Mode, or shoot for a high score in Endurance Mode.
  • Jam to classic music from the Mario series and more, arranged by an all-star cast of chiptune artists!
  • Customize your experience with a wide selection of screen borders and unlockable costumes.

HOW TO PLAY

Detailed instructions can be found in the README.txt file.

  • Use WASD or the Arrow Keys to move.
  • Press SPACE or Z to Jump, and hold it midair to Float.
  • Press SHIFT or X to use your Shield, when you have one.
  • Press ENTER or ESCAPE to pause the game.

The game can also be controlled with a gamepad via JoyToKey.

GAMEPLAY

Shy Guy Surfing is an arcade-style endless runner, inspired by mobile games like Flappy Bird and Super Mario Run. You'll guide your surfer through a sea of randomly-generated obstacles, chasing a thousand-meter milestone to reach the next area. Enemies and hazards will jam up the path, so keep your hearts in check and don't get squashed!

Journey Mode is a singleplayer campaign with a set beginning and end, including checkpoints to mark your progress and boss encounters to break up the pace.

Endurance Mode is a truly endless score-attack marathon, starting from zero to beat your personal best or take your place on the leaderboard.

Extra challenges lie beyond the end of Journey Mode, for only the most experienced surfers. No wimps allowed!

Having trouble beating a tough level? Want to report a glitch? Join the community server and celebrate the launch with us!

https://discord.gg/nqw382xyPy

V1.0.2 Changelog
  • Added a scrollbar to the Leaderboard where you can see the top 100 runners. 
  • Added an accessibility option in the Options Menu for a more visible damage effect. 
  • Reznor now has one less hit point in their final phase (4 => 3, total 12 => 11). 
  • Once you've found the Secret Temple, you can access it again by clicking on the key in the Journey Menu.
  • The sixth and final crown becomes visible after completing Beyond Mode. 
  • Fixed an issue where a postgame mode would softlock the game if it didn't find a folder in the Save Data directory.
  • Changed rendering order for some enemies (Spiny Eggs) so they aren't hidden behind the fake walls in Goombi Oasis. 
  • Fixed multiple glitches involving the Ceiling hazard. 
  • Fixed a rare issue where Flying Fish could kill the player from offscreen. 
  • Touching the fan blades in Hydrocity Zone no longer results in an instant wipeout. 
  • Meta Knight and the Knights now appear lit in darkness.
StatusReleased
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(54 total ratings)
AuthorLucasPucas
GenreAdventure, Platformer
Tags2D, 8-Bit, Arcade, mario, Pixel Art, Retro, shy-guy, Unity

Download

Download
SGS_V1.0.3.zip 95 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 54 · Next page · Last page

Sick game, I had some trouble setting up the gamepad controls but it worked out in the end!

11/10 would be a 12/10 with playable Ninji.

Very well done! Love the music and the boss fights! A simple concept really well executed!

Incredible game, I've been having a lot of fun with it for the past few days. I do have a small issue, though, and that's with the Arid Airspace stage in Beyond Mode.  I'm currently struggling to beat it, not because it's too hard, but because I keep accidentally touching the keys that take you to the purple coin stage. I had a situation where I was literal seconds away (sub-80 meters) from clearing the stage, but fell onto one of those keys through the ground and had to start over. Maybe I'm the only one having this issue since I can't find any other comments talking about this, but  maybe you could make it so that the key disappears from the level when you clear that purple coin stage once, since you can click the key in the selection screen to replay it anyway.

Other than that, absolutely solid experience. It's got far more meat to it than I expected, and the spritework and music  selection/remixes are fantastic.

Really really fun to play. Works well on Steam Deck

(+1)

Really Fun!! but HAAARD!! :D

Thank you for making this game. Its a lot of fun.

Nice little game but the bosses having randomization sucks. Mostly SS I don't feel like I'm ever improving when I fight him I feel like I'm getting lucky. Also, him instantly blasting your ass when you take down his elemental shields while the hazards are still on screen is bullshit. The player should get a moment to get ready before the next shield pops in. I know complaints about difficulty are hard to make without looking like a bitch but you have to admit that's a fair point. 

Also while on the topic of the elemental shields I don't think he should throw a twinkle chaser at you during them until you hit him once. It would be best to give the player a bit to get what the hazard is before giving it an extra thing to dodge.

SURF'S UP!

Plays incredibly well on Steam Deck when you turn on Proton Compatibility.

How did you get set it up on SteamDeck? I can't get it to download

I was able to install it pretty easily through the NonSteamLaunchers plugin for Decky Loader. That plugin even creates shortcuts with full art to launch in Game Mode, so it makes the process much easier than installing the game manually in Desktop Mode.

Download it in desktop mode, extract the zip to a folder. Then right click the .exe file and select "Add to Steam". Go back to gaming mode and select properties on the game, and make sure it uses a proton compatibility layer, or else it won't launch.

the stuff i'd do to get this game on mobile, just popping this for a quick few minutes anywhere would be so fun

Agreed, would be a banger mobile game. 

Freaking Awesome

This is hilarious but I suspect that Nintendo will be after you with a DMCA take-down request and possibly a lawsuit if you're really unlucky.

If anything they might DMCA you but you will not be facing any lawsuit unless you ignore the DMCA request. They have to notice you first anyways.

Literally only 1% of Nintendo fangames get DMCA'd. AM2R got C&D'd because Nintendo was about to release their own Metroid 2 remake. So unless Nintendo is cooking up a Shy Guy surfing game of their own, then this should be fine.

Hey, requesting that you buff the water shield, it's fairly useless as-is... fire shields are strong, cause you can KO enemies. Thunder shields give you a extra jump. Water shields... just bounce. They're... fairly useless...

I really like the kitbashed assets and the tight gameplay! Had to use both hands and switch to the serious gamer (tm) position.

(+1)

Nintendo lawyers running in a distance

Made another video

(+1)

it's like those bullet bill flash games but with a different mario enemy. JUST-A WHAT I NEEDED!

beautiful

Time to make Shygal mod

(+1)

Will there be a version for Android or Mac?

Encountered a new issue where if a blarg or eep enut causes an eathquake at the end of a level transition the screen shaking persists for the whole playthrough until the player dies. This makes endurance mode a bit nauseating when it occurs. Pausing does not fix it. My head kinda hurts now having to play so long with screen shaking.

(+1)

Multiplayer would be great to have! Other than that, this game is perfect! Such fun to play! ^^

Great work! I love the sprites! :)

(+1)

Also a common collectible such as coins would be nice! Even if they dont so much. Powerups would be cool too. But above all else, i def think the game would benefit from local multiplayer the most. ^

(+1)

A coin mode would be nice, maybe something to use in maker mode as an alt win condition... but maybe in regular play it can be used to buy more skins.

I downloaded the game but I dont know how to get in to the game

this is really fun. the bosses are really well done

Please add controller support within the game itself, would love to play on Steam Deck!

Just remap the controls! you only need to do the few buttons, here's what I picked:

WASD to Dpad

SPACE to A

SHIFT to X

ENTER to Start

ESCAPE to Select

(+1)

This game brings me joy <3

I despise the Silver Surfer

(3 edits) (+1)

Some issues that need fixing: 

  1. A glitch where the player jumps or falls while pressed against a wall causing them to get stuck in the corner of the walls collision. (i lost 2 endurance rounds because i got stuck unable to jump over a wall...)
  2. The electric shield not protecting against thunder storms seems like an oversight. (i sorta wanna argue roto discs are electric and should also be resisted by the electric shield)
  3. Bubble shield should also protect against the bubble hazard gizmo. It just makes too much sense.
  4. Some levels are completely incompatible with upside down layouts. Some lead to walls that are impossible to avoid like angel causing a giant wall thats exit is blocked by the water. The asset either needs to be adjusted or not allowed to show up upside down. (bottomless pits are still fine as theres many ways to deal with that)
  5. Semi solid platforms should also work when upside down. Sometimes it leads to entire screens where theres no solid ground because the platform is only solid facing right side up.
  6. Bubble hazards hide behind fake walls making it impossible to know their location
  7. A glitch where the normal water floor is still loaded in the stage when using flash flood and ceiling together. 
  8. Not sure if this is a glitch but mirror mode reverses the left and right controls, when in 'Beyond' mode it did not do that. This makes it rather hard to control. I would rather reverse controls be its own option instead of maker mode being the way it is now.

ta bien

One of the best games I have ever seen and it is very addictive. Please make a port for android

It's playable via Winlator.

Your game starts at 01:10. Impressive work! Controlling Shy Guy was easy and responsive. We couldn't get JoyToKey working but that's on us. The characters all looked and behaved perfectly. We loved unlocking new costumes and having two modes made the game feel complete. Excellent concept and execution.  

I think you could add 'gravity' as a another parameter to the custom maps. Essentially changing how fast we fall or float when jumping. the change in speed would change how we approach plateforms and avoiding enemies. It would definately be cool for its own level gimmick since it could be better designed with the changes in mind.
Not something im in any hurry to see added, the game is fun as is.

(1 edit) (+1)

I finally beat that exceedingly unfair Flappy Guy level Wet Dry Vault. I think i went insane... lost several days of sleep... but the RNG was finally in my favor.... Definately needs rebalancing.... Too many unfair hazard combinations and plenty of times where you are just forced to take damage.
Scuttlebugs have bounced me into hazards or blocked off areas, and even overlap with boo buddies making them almost impossible to go through at the wrong time. Big boo can sometimes just block off narrow paths which is what killed me at 3500 the first time i almost won... Its definately completely random if you'll have enough room to avoid him.

Now i can finally 100% the game. I pray for anyone else trying to follow suit. 

Beat Beyond Mode last night, really enjoyed this game!! There were a handful of points where things felt a bit unbalanced but other than that I had a great time with it. If there's ever any more skins or enemies in the future, it'd be super cool to Ninji added especially with all of the SMB2 theming going on. Thank you to everyone who worked on this for making such a great game!

Made a video

I had a bunch of fun with this! Conquering the airship section and Reznor in particular were a really hard but satisfying challenge.

Is there a place where I can find the music featured in the game? I really liked some of the arrangements.

That was an amazing game! That Meta Knight boss was tuff! Really cool. I love all the tiny details. The water bubbles and waves splashing from skimming the water, to the super crisp and HD pixel art, the nifty soundtracks, and the joy of collecting skins from popular games. Very well polished game! I will do an Ep#2 very soon! Thanks so much to indie game devs for bringing fun content for us small YouTubers to cover! 🥰🍄💖 Looking forward to any games you publish in the future!

Glad to see im still in the top 10 of the leaderboard :)

Viewing most recent comments 1 to 40 of 54 · Next page · Last page